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Sunday, March 3, 2019

Video Games Impact and Young People

With constant advances in technology, children be finding new ways of spending their afternoons. Instead of playacting catch outside or riding their bikes to a neighbors house, to a greater extent children amaze resorted to sitting in front of a tv set and playing their favorite impression bouncing.Some people believe that scene zippys do non concur a serious effect on unrivaled-year-old children. How perpetually, inquiry has repeatedly proven that delirium in photograph games is having a disallow effect on kids and the way they be nurse. Some of the games batch profit a persons aggressive thoughts and make them behave really wastely.Video games provoke knock-down-and-drag-out thoughts and roleplayions as the games ar becoming too written for the kids and theyre giving them acquaintance about the utilization of guns and fighting skills. The video recording games ar making kids act out violent crimes and making them actually aggressive because approxi matelytimes they retrieve its acceptable to do what the characters do. Violent video games also have an agile effect on a childs mood, mind, and their brain eruptment.Many kids enjoyed playing violent games because they were precise entertaining to play and there was a lot of follow out and unrest in them. Also it was a rush for the kids to shoot people and scotch things up. In a withdraw that was done, which researched video game playing among 357 one-seventh and eighth grade students? The kids were asked to pick their favorite type of video game among five categories.The category that was most preferred was games that involved personnel. Nearly 32% of the kids said they managed violent video games over any separate type of game. Less than 2% of the children enjoyed playing educational games. (Funk, 86-90) The reason the students gave for like violent video games more was that there is so much action in them and you can never get bored.Although video games atomic numb er 18 intentional to be entertaining, challenging, and sometimes educational, most include violent content and many have very explicit graphics. The problem is that even though they be games, the ones involving shooting can teach some real skills about development weapons. A person who becomes good at handling a side arm or shotgun to kill fake enemies on a television screen can very easily turn those skills onto real people.And, in the process of playing the game, one becomes desensitized to the horror of real killing. frankincense, if the killing ever does become real, it is carried out with a complete lack of empathy for the victims. There was an summary done which portrayed that 89% of games showed some sort of vehemence (Children Now, 5-6), and that almost fractional of the video games that ar out in the stores showed some extreme force to other characters in the game. (Dietz, 425-42)Therefore, most of the games being bought by children contain some sort of violence in them. So violent video games argon without delay becoming more popular and research has shown that these games are having negative make on children. Kids sometimes dont realize that these games are only for period of play and they shouldnt imitate what the game does. Thus, games sometimes can confuse reality with fantasy.For example, in games like Goldeneye 007 bad guys no longer disappear when they are killed. Instead they get killed in a very violent way with blood going all over the target. For example, those shot in the have it off fall to the ground and blood squirts out their necks that cause them to grab their throats. Games like Unreal Tournament and Half-Life are very explicit and are very gorier.When characters get shot blood goes all over the place and when they fall there is blood surrounding the dead body. Also sometimes explosives are used and when they throw it at characters they blow up into teentsy pieces. (APA, 78/4) Even though these games are so graphic, v iolent video games are the most popular games to be sold today.When these games came out kids were very addicted to them and some people believe that because the games are so graphic and violent the gamers are showing more aggressive tendencies after playing these violent games.There are many kids in which are becoming very violent and aggressive over the video games. In a study by Karen E. Dill violent video games increase aggression more then violent movies or television shows due to their interactive and engross character. The two studies showed if a child is already aggressive they are now even vulnerable to violent video games and even if they get a brief exposure to the games it can increase their aggressive behavior. (Dill)There has been some research that has been done which demonstrates individual differences in response to the effectuate of violent video games. For example, a couple of studies showed that trait hostility might moderate the effects of playing video games. Lynch has found that the physiological effects of playing violent video games may be even greater for children who already show more aggressive tendencies. Adolescents who scored in the top quintile for trait hostility showed greater increases in mean arterial pressure, epinephrine, and nor-epinephrine levels in the blood than those in lower quintiles. (Lynch, 152)Therefore video games cause aggression and violence in children because they are interactive, realistically portray violence, and dangerously appeal to children. Violent video games also have an immediate effect on a childs mood, mind, and there brain development. Because they have encountered so much warfare, and gun-use in video games, children act as if they have to always be on-guard. Through many studies, scientists have observed that children develop a defiant attitude. They come to believe that every one is against them and consequently take advantage of every opportunity to create conflict.Obviously, violence is not an acceptable way of solving conflicts, especially for young children. The violence can also affect childrens minds when they sleep. The article, Media Violence states that video games have significant effects on children much(prenominal) as nightmares when sleeping and fear of being harmed (Gentile, 19-37).The violence comes back in their dreams and severely scares them. For example, a seven-year-old boy, John Paul, played a violent video game every day after groom for a month last year with his older brother. Every night, well-nigh 1030pm, he would run into his parents bedroom crying because he had seen the images from the game trying to attack him in his dream.These effects on a childs mind are powerful. With video games, children are repeatedly exposed to excessive violence and subconsciously fear the consequences of the enemies in their games. For young children, this fear of harm is real. In their still undeveloped minds, virtual violence is no different that actual viol ence. Video game violence is the most dangerous and influential in children under eight years old because their memories recall the violence as actually occurring. The first eight years of a childs life are the most important years of brain development (Gentile, 19-37).Studies have shown that during this time, their minds cannot cite reality from fantasy when the events become memories (Gentile, 19-37). Therefore, when a child plays violent video games, those memories are stored in his mind as a vivid reality.Because children junior than the age of 8 cannot discriminate between fantasy and reality, they are unequivocally vulnerable to learning and adopting as reality the circumstances, attitudes, and behaviors portrayed by video games, (Anderson, 772-90). The violence affects children heavily, causing nightmares, anti-social attitudes, and an exaggerated fear of harm (Gentile, 19-37).Many games are limiting the sum total of violence they put in their game and also many games are being banned from the shelves because they are too violent.Also parents are setting guidelines for the types of video games their children play and being cognizant of the content in their childrens video games. Because the junior the child, the more impressionable he or she is, and less experienced in evaluating content. Even though a child may be chronologically a certain age, their social and emotional level of maturity may be different. Parents need to decide what is in the best interest of their children.(Anderson, 772-90) Thus there have been many strides made, to try to restrict some of the violence in these video games and limit what is children play.As children grow up in their household, they are sometimes rewarded for kind and caring behavior. Many parents expect their children to treat one another with respect and love. By constant exposure to gruesome violence, the nature of video games makes this peaceful environment impossible to achieve.Video games cause aggression a nd anti-social attitudes in children because they are interactive, realistically portray violence, and dangerously appeal to children. They are having such a negative effect on kids and are becoming a major problem in America. Society must become aware of these effects caused by video games so that we can promote a peaceful and loving generation of children that respect everyone and everything.Works CitedAnderson, C.A., and K.E. Dill. Video Games and Aggressive Thoughts, Feelings, and conduct in the Laboratory and Life. Journal of Personality and Social Psychology, 78 (2000) 772-790.Children Now. bring together Play? Violence, Gender and Race in Video Games. Los Angeles, CA Children Now, 2001. 5-6Dietz, T.L. (1998). An interrogative of Violence and Gender Role Portrayals in Video Games Implications For Gender socialisation and Aggressive Behavior. Sex Roles 38 (1998) 425-442.Funk, J.B. Reevaluating the Impact of Video Games. Clinical paediatrics 32, 2 Feb. 1993 86-90.

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